Sony proudly showed off its PlayStation 4 hardware for the first time at E3, and now we're getting a peek at what developers are working with this generation thanks to the FCC. The DUH-D1000AA prototype Development Kit for PS4 is listed in these documents, tested for its Bluetooth and 802.11 b/g/n WiFi radios. As one would expect, the diagrams show it eschews the sleek design of the consumer model for extra cooling, a shape made for rack mounts plus extra indicator lights and ports. Also of note is a "max clock speed" listing of 2.75GHz, and although we don't know how fast the game system will run by default, it's interesting to hear what that 8-core AMD Jaguar silicon may be capable of while maintaining a temperature between 5 and 35 degrees celsius. Hit the link below to check out the documents for yourself, after seeing this and the system's controller become a part of the FCC's database all we're left waiting for is Mark Cerny's baby.
Showing posts with label hdpostcross. Show all posts
Showing posts with label hdpostcross. Show all posts
Tuesday, July 16, 2013
Thursday, June 20, 2013
Xbox One DRM rollback cuts family sharing features, digital mirroring of retail games out
In the aftermath of Microsoft's stunning reversal of its Xbox One game licensing plans, we talked to Xbox chief product officer Marc Whitten to find out exactly what will change about Redmond's next game box this November. Whitten thankfully assuaged our primary concern right off the bat: the company's (new) used game policy extends to third-party publishers as well as Microsoft first-party games.
Though gamers won't have to put up with requirements for an internet check-in every 24 hours, some lauded features we'd heard about will not be available as a result -- at least at launch. That includes the sharing between up to ten family members, and playing disc-based games without having the disc in the One. It also means new consoles will need a patch at launch to enable this future / past scenario of disc-based console gaming.
"There are some things -- the family sharing stuff is an example -- where as we move to this system, that functionality goes away," Whitten told us. Another such piece of functionality the console's losing: digitally accessible versions of disc-based games. "You're gonna see your online content but you won't see your physical discs," he said. Should you choose to purchase those games digitally, of course, they'll show up as part of your online persona.
There are some bizarre added benefits of the new system, as well. One disc can act as a copy for several people, at least on the install. "If I had a physical version of my game and I went to your house, we played, and then I left with my game, you could actually buy the game instantly with no download," he told us. Since the Xbox One automatically rips disc-based games to its HDD, it essentially installs games on any box you play them on.
Despite the changes, Whitten said he still believes most Xbox One buyers will use the various online functionality, and that the company's plans are mostly unchanged.
"We think most people will be using the console in the connected state, they'll be taking advantage of all that functionality. Their games will all be up to date, they'll be switching between content, they'll be doing smart matches all the time, they'll be streaming content -- then they'll have the choice, if they're going on vacation or if they're in a place with low connectivity, to use the console in a different way. Candidly, I think we're adding functionality. I think we're adding choice into the console. I don't really see it as losing things."Richard Lawler contributed to this report.
Wednesday, June 19, 2013
Oculus remains focused on PC first for Rift, using new capital to scale up staff
Oculus remains focused on PC first for Rift, using new capital to scale up staff
The Oculus Rift company is barely one year old, but it's already off to a strong start. Developers have kits from a massively successful Kickstarter campaign, said kit has support from the industry's biggest game engine creators, and the consumer-friendly HD version is already being shown off to press (we loved what we saw at E3 2013 last week). And now the company's got a solid $16 million in the bank backing up its next step: creating a virtual reality headset that's significantly more mainstream than the $300 dev kit currently available. But don't think that alters the young company's promise of virtual reality on the PC platform; quite the contrary, as CEO Brendan Iribe told Engadget, "We're really focused on the PC as the platform to bring this to market right now."
He said that Oculus isn't against bringing its VR headset to consoles, but that PC remains the primary platform. "We're always looking at other platforms -- looking at consoles, we're also looking at Android and the mobile side in a big way -- but right now we really are focused on the PC platform," he said. Sony's Shuhei Yoshidatold us last week in an interview that, "We've got a couple of the development kits, and I tried it out and I love it," though he wouldn't outright say if the PlayStation 4will support the Rift. We're betting "yes."
As for what Oculus is doing in the short-term with the new infusion of cash? In short, it's being used to staff up (the company's still under 50 employees right now, mostly engineers). "We're using the funding to ramp up on hiring more smart people, the best and brightest that we can find," Iribe said. "The dev kit as it is now, that we're shipping, will stay the same, and the software side will just keep getting better." The vast majority of those new employees will be engineers -- one glance atthe company's careers page quickly confirms this claim. Outside of new employees, though, Iribe said little will change in the company's ongoing goal to develop "the very best virtual reality platform we can create."
Down the road, it's not clear what the roadmap is for Oculus as a company. As for going public, or perhaps selling to a larger company -- one of the three big game console manufacturers, or perhaps Valve? -- Iribe was cagey. "We're always evaluating the options and looking at what's best for delivering the best experience, and right now this [funding] made the most sense to really get this ... we want to continue to hire an incredible set of people," he said.
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