Tuesday, April 21, 2015

MSI GT72 Dominator review: a worthy successor

MSI GT72 Dominator review: a worthy successor to a great gaming notebook
The last time I saw MSI's Dominator laptop, I was sick of it. There wasn't anything wrong with it, but at the time, the product name belonged to the GT70: a powerhouse gaming machine that hasn't evolved much since its introduction in 2012. Back then, I loved the machine's heavy chassis, superb keyboard and excellent sound -- but over time, the machine's aesthetic trappings began to bore me. Someone at MSI must have felt the same way: Earlier this year, the company released the GT72, a new Dominator with a whole new design. Soon after, it relaunched the machine with NVIDIA's latest graphics architecture. OK, MSI, let's see if you can make me fall in love again.
MSI

GT72 Dominator

PROS
  • New, improved design
  • Screaming game performance
  • Great speakers, keyboard and display
  • Decent battery life (with GPU switching)
CONS
  • Annoying trial software pack-ins
  • Trackpad has no tactile boundaries
SUMMARY
The GT72 take everything that was great about its predecessor and wraps it into a new, more attractive package. The result is a well-built, ridiculously powerful gaming rig that lives up to the "Dominator" name. 

    Look and feel

    On a conceptual level, the new Dominator isn't all that different from its predecessors: It still features a large 17-inch display and a wide, heavy chassis, plus enough power to make the average gaming laptop blush. Still, its design feels less dated. It's a study in matte black aluminum with few visual flourishes. The front edge (and the top of the screen lid) comes to a wide-pointed peak with red accents and a subtle crimson paint peers out from behind the speaker grille. LED lighting behind the keyboard adds a little optional color, but overall the Dominator doesn't overdo it in the aesthetics department, and that's a good thing.
    The GT72 still fits the overbearing profile of a 17-inch gaming laptop, but it is a little smaller than the previous Dominator. The new design's 16.85 x 11.57 x 1.89-inch frame is noticeably thinner than the GT70's 2.17-inch chassis. It still weighs a solid 8.33 pounds, but at least it makes good use of its size: Four USB 3.0 ports run down the left side of its frame, accompanied by a quartet of audio jacks and an SD card reader. Two more USB connections and an optical drive live on the right edge of the machine, followed by all the other usual suspects on the rear: a power adapter, Ethernet jack, HDMI output and two DisplayPort plugs, just in case you want to rock a three-monitor setup.
    MSI's original Dominator featured a parade of physical media keys that lived just north of the keyboard. This switchboard went through a handful of overhauls as the years went on, crowding the edge of the chassis with WiFi toggles, disc-eject buttons, brightness controls and other unnecessary redundancies. The GT72's control deck is simpler. Five buttons run down the left edge of the machine's keyboard, and they're all useful. There's a power key, of course, but also a button that switches between discrete and integrated graphics (this requires a reboot); a "cooler boost" fan overdrive mode; a shortcut that launches the Dominator's game-streaming software; and a keyboard backlight toggle.

    Keyboard and trackpad

    Speaking of the keyboard, I'm happy to report that MSI is still using SteelSeries to power its backlit keys. It's a physically satisfying keyboard, with simple, island-style key caps that fall with a short, but soft depression. Even so, most of its magic happens behind the scenes. The included SteelSeries Engine software suite allows the user to create custom macros, and then program those macros to any button on the keyboard's surface, effectively making it a 100 percent reprogrammable typewriter. You can also customize the backlight with countless color combinations and even create statistical reports that highlight which keys are used most frequently during a timed play session. Useful features if you want them, but invisible if you don't. I can't ask for much more.
    Technically speaking, there isn't anything wrong with the GT72's touchpad. Its large, smooth surface accurately reads my finger's movements and translates them into the exact on-screen action I intended to execute. Its physical buttons depress with a satisfying, tactile response. The pad's boundaries are defined by a thin LED glow that nicely matches the backlight of the machine's keyboard -- but still, I don't like it. It's an issue of form versus function. While technically functional, visually appealing and objectively fine, the Dominator's pad is impossible to locate by feel alone. It's not just flush with the palm rest; its surface is the surface of the palm rest. I accidentally dragged my finger off of the touch surface on multiple occasions while using the Dominator, and it was frustrating every single time.

    Display and audio

    Large, gorgeous displays are the saving grace of most oversized gaming laptops, and the Dominator has never been an exception to that rule. The GT72's screen is a strong LCD with few caveats. Sharp visuals and vibrant colors are the standard here. Games look great; Blu-ray discs are a joy to watch; and there's very little to complain about. If I were to nitpick, I'd say that it loses contrast if you view it from harsh, impractically low angles, but that's true of most displays.
    The Dominator series has a history of offering great audio, and that tradition lives on with the GT72. Like its predecessors, this machine boasts Dynaudio speakers and, as always, they sound great. Loud, clear sound pumps from the laptop's speaker bar. It's among the best audio you can get on a laptop without plugging in a pair of headphones. The machine's sound is augmented by Sound Blaster Cinema software as well, with distinct modes for gaming, music, cinema and voice. That said, you won't need to touch it: The GT72's equalizer pretty much manages itself.

    Performance and battery life

    PCMARK7PCMARK VANTAGE3DMARK063DMARK11ATTO (TOP DISK SPEEDS)
    GT72 Dominator (2.5GHz Core i7-4710HQ CPU, NVIDIA GTX 980M 8GB)6,31921,59329,707
    E13,867 / P10,734 / X4,203
    533 MB/s (reads); 323 MB/s (writes)
    ASUS ROG G751 (2.5GHz Core i7-4710HQ CPU, NVIDIA GTX 980M 4GB)6,19123,86129,752
    E14,516 / P11,304 / X4,304
    1.06 GB/s (reads); 775 MB/s (writes)
    GT70 Dominator (2.7GHz Core i7-4800MQ CPU, NVIDIA GTX 880M 8GB)6,30823,43127,775
    E11,433 / P8,344 / X2,877
    1.4 GB/s (reads); 498 MB/s (writes)
    Razer Blade 14-inch (2.2GHz Core i7-4702HQ, NVIDIA GTX 870M 3GB)5,66419,99424,255
    E9,533 / P6,541 / X2,236
    542 MB/s (reads); 257 MB/s (writes)
    MSI GS60 Ghost (2.4GHz Core i7-4700HQ, NVIDIA GTX 860M 2GB)5,90922,60222,898
    E7,908, / P5,152 / X1,519
    537 MB/s (reads); 495 MB/s (writes)
    Alienware 14 (2.4GHz Core i7-4700MQ, NVIDIA GTX 765M 2GB)5,31021,50220,868
    E6,529 / P4,211
    507 MB/s (reads); 418 MB/s (writes)
    Alienware 17 (2.7GHz Core i7-4800MQ, NVIDIA GeForce GTX 780M 4GB)5,64722,11427,137
    E10,638 / P7,246
    509 MB/s (reads); 420 MB/s (writes)
    So far, we've seen that the GT72 has stayed consistent with every other machine that bears the name "Dominator": It has great audio chops, a comfortable keyboard, solid build quality and a screen worthy of almost any media you'd want to watch on it. Is it ridiculously powerful, too? Of course it is.
    The spec list for my $2,400 review unit is practically a cheat sheet for building an overwhelmingly powerful mobile gaming rig: a 2.5GHz (3.5GHz with Turbo Boost) Intel Core i7-4710HQ CPU, 16GB of DDR3L RAM, a 128GB boot drive, a second 1TB drive for game installs and NVIDIA's latest GPU -- an 8GB GeForce GTX 980M. It's not even MSI's most tricked-out configuration, but it's close -- and has more than enough power to shrug off anything my game library could throw at it.
    Fancy yourself a round of Battlefield 4? You'll be clocking over 100 frames per second on ultra high visual settings if you turn V-Sync off. More of a Call of Duty fan? No problem:Advanced Warfare runs at a steady 81 fps on "extra" detail with 2x supersampling enabled. Not everything I played pushed triple digits, but I couldn't find a single game that didn't run at a respectable clip. Maxing out the visuals in Titanfall will run the game at 44 fps, but you can easily kick that above 60 fps by tweaking the anti-aliasing settings.The Witcher 2, meanwhile, racked up 38 fps on ultra with Ubersampling enabled (and 90 fps without). The only game that stuttered was Ryse, which actually ran at 57 fps on its maximum default settings, but sometimes fell into the low 20s with supersampling turned on.
    This kind of performance usually turns laptops into PC gaming hotplates, but the GT72 actually stays fairly cool under pressure. It took almost 20 minutes of fast-paced multiplayer action before I felt the heat of the Dominator's frame on my lap, and it never reached the point where I was uncomfortable. Turning the machine's "cooler boost" function on will kick its internal fans into overdrive and drive the temperature down a bit further, too. I never reached a point where I needed to use this feature, but I often did anyway: A cool laptop is a happy laptop.
    BATTERY LIFE
    MSI GT72 Dominator
    3:09 (discrete GPU)
    4:38 (integrated GPU)


    MSI GT70 Dragon Edition4:34
    Razer Blade (2014)4:27
    Razer Edge Pro3:40
    ASUS ROG G7513:40
    Razer Blade 2.03:29
    MSI GT70 Dominator (2014)3:21
    MSI GS60 Ghost3:13
    Alienware 143:07
    Alienware 172:55
    At first blush, the GT72 Dominator Pro seems to have short run time: Our standard video-looping test drained the battery in just three hours. That's a mediocre showing for a high-end gaming laptop with a beefy GPU -- and not nearly enough to justify using the rig more than six feet away from a wall outlet. Fortunately, better battery life is just a reboot away: Pressing the Dominator's dedicated GPU-switch button (on the left) puts an integrated Intel HD Graphics 4600 in charge of visuals. It won't be able to play games until you switch back to the discrete NVIDIA GPU, but now the machine can run for over four and a half hours unplugged. Perfect for web browsing and general computing tasks.

    Software

    There's nothing better than booting up a new laptop to a blank, unmolested installation of Windows. It's satisfying -- no bloatware, no trial software to uninstall and no garbage apps -- but it's not an experience you'll get with the GT72 Dominator. The machine certainly isn't the worst offender in terms of pack-in software, but an advertisement to activate (read: purchase) Norton Security will never be the first thing I want to see when I start a new machine for the first time (and no, Norton, I don't really want to get my "Norton Toolbar" back either).
    Most of the software here isn't too bad. NVIDIA's GeForce Experience is naturally installed as part of the GPU's software suite and there are applications for controlling the keyboard backlight, macro keys and an MSI-sourced app to track system performance, temperature and hotkeys. There's also a six-month trial of XSplit Gamecaster. Normally, a game-streaming trial wouldn't bother me, but the GT72 has a hardware button dedicatedto that trial software. If you don't buy it, that button loses its utility. That's awful.

    Configuration options and the competition

    The $2,400 GT72 2QE I'm reviewing here (Intel Core i7-4710HQ, NVIDIA GTX 980M graphics and 16GB of RAM) isn't the most expensive Dominator MSI offers, but it's notthat different from the product's higher-end configurations either. Adding $250 will score you an additional 8GB of RAM and a pair of 128GB SSDs arranged in a RAID 0 configuration (that's 256GB of combined space). Another $350 (for a total price of $3,000) will double that SSD boot disc again and bring you to 32GB of RAM.
    If you're looking for a little more power or a slightly smaller price tag, you've got options there too: MSI sells a $3,400 variant with a 2.8GHz Intel Core i7-4980HQ CPU, and will upgrade the SSD storage to a full terabyte for an additional $500. Alternatively, you could pay as little as $2,000 for a Dominator more closely matching our review unit, but you'll have to settle for a downgraded 6GB NVIDIA GTX 970M GPU and only 12GB of RAM. Still not what you want? Search around: Sites like iBuyPower can tweak and customize the rig beyond MSI's stock configurations.
    As always, there are plenty of alternative PC gaming powerhouses available if you know where to look. Folks into MSI, but not sold on the GT72's new chassis may want to look at the GS60 Ghost -- it can be built to match the GT72's lower-end configuration in both price and specifications, but is somehow less than an inch thick. Last year's Dominator might be a compelling option too: The GT70's design may be outdated and its internals may represent the best of last year, but it'll still run almost anything you throw at it (and cost hundreds less, to boot).
    Looking for NVIDIA's latest GPU from a different manufacture? It can be done, but you'll have to walk off the beaten path. GTX GeForce 970M and 980M equipped-laptops can be had from Maingear, AVADirect, Gigabyte and Digital Storm in dozens of configurations -- from the modestly priced $1,600 Clevo P150SM-A to Digital Storm's $4,021 Behemoth. If you're willing to put in some leg work, there are plenty of options. If you want my advice, though, take a look at the ASUS ROG G751: it's a close match to the GT72 in both price and specifications (an Intel Core i7-4710HQ CPU, 32GB of DDR3 RAM, NVIDIA GeForce GTX 980M graphics with 4GB GDDR5 and a $2,499 price tag), and features a unique, classy design.

    Wrap-up

    Objectively, there was never anything wrong with the original GT70 Dominator. Sure, I grew tired of its design, but it still featured top-notch internals, excellent speakers, a solid keyboard and a great screen. The GT72 took all of those elements and wrapped them in a new skin. Now, MSI has a new Dominator -- one with better heat distribution, a (slightly) thinner profile, notably better battery life and, of course, a fresh, modern design. It's a lot of little things, and it's enough.

    Wii U 'Splatoon' bundle lands at Best Buy on May 29th

    Wii U 'Splatoon' bundle
    Nintendo must be really, really confident that you'll want Splatoon. It's launching a Best Buy-exclusive Wii U bundle that includes the ink-drenched, kid-friendly shooter,Nintendoland and a 32GB Deluxe console for $300. That's a good deal, but a bit of a gamble for a brand new game series -- normally, Nintendo thrives on bundling familiartitles that lure you in based on the name alone. If you're new to the Wii U and don't mind trying something genuinely new, though, you can snag this bundle on May 29th.

    Chevrolet-FNR concept car


    WSJ: Google will roll out its wireless service starting tomorrow

    The Wall Street Journal has just reported that Google plans to launch its very own phone service starting tomorrow. The plan was first announced over a month ago at Mobile World Congress in Barcelona, but the WSJ has since unearthed more details about it. The service will initially only be available on Nexus 6 handsets and will piggyback on Sprint and T-Mobile networks -- it'll switch between the two depending on which has the strongest signal. Most intriguing, however, is the revelation that the wireless service will let customers pay only for the data they consume per month. What's more, it'll also let you route calls and data through WiFi, which could reduce bills even further. There's not much else we know about Google's first stab at running its own phone service, but if its goal is to shake up the wireless industry, it looks like it certainly will.

    Wednesday, April 1, 2015

    HTC One M9 review: Another year, another modest step forward



    PROS
    • Great performance
    • Top-tier build quality
    • Sense 7 is lightweight and thoughtful
    • Quick charging works well



    SUMMARY
    HTC's 2015 flagship was designed to feel more premium than previous models, but it runs the risk of feeling dated two years on. It's sturdy and plenty powerful with its Snapdragon 810 chipset, but the M9's 20-megapixel camera doesn't seem any better than the UltraPixel shooter HTC ditched, and the occasional software quirk raises eyebrows.

      Hardware

      Note: I'm working with the international version of the One M9. I'll update this review with new impressions once US units become available.
      It's impossible not to compare the M9 to the Ones that came before it, which leads to some simple shorthand for HTC's design work this year: Put simply, it's almost like the M7 and M8 had a baby. Where the M8 was polished and curvaceous like a river stone -- a choice that meant the thing slid around more than some liked -- the M9 channels more of the original One M7's angularity. HTC's newest flagship feels familiar as a result, but that's not to say that everything HTC did was for the best.

      Anyway, more on that later. Let's start with the broad strokes. The M9's sloping back would look almost identical to its predecessors were it not for some major camera changes: Last year's Duo Camera UltraPixel setup has been replaced with a single, squarish, sapphire-covered pod that hosts a more traditional 20-megapixel shooter. Thankfully, none of that changes how comfortably the M9 settles into the hand. You'll find the nano-SIM and microSD card slots (the latter of which takes cards up to a whopping 2TB) nestled into the left and right edges, respectively, just where they were last year. The lengthy volume rocker that ran down the previous phone's side has been split into two discrete buttons, though, and the sleep/wake key has been moved below it and was given a neat spiral pattern so you can tell the difference without looking.
      At first glance, the phone's face is almost identical too. The only real changes you'll notice when that 5-inch, 1080p screen is off are incredibly subtle ones, like the top BoomSound speaker being a little shorter to accommodate the bigger UltraPixel selfie camera. Hell, you might not even notice one of the quietest structural changes -- the M9 is the first One with a front plate hewn from a single block of aluminum, with holes machined in to hold the screen and speakers in place. It's an impressive feat of production, but it's not like it makes the M9 feel any sturdier than it already is.

      Come to think of it, it's that kind of minute change that seems emblematic of the M9's overall aesthetic. In most ways, we're still dealing with the same One DNA as before, just peppered with a handful of modifications meant to make the whole thing feel more premium. Consider the color, for one: My review unit is the same two-toned, rose-gold-and-silver affair I first played with back at MWC, and it's still just as polarizing as it was a few weeks ago. I've grown inordinately fond of the color combination, though others who saw it were less than impressed by the company flinging itself onto a gold-hued bandwagon. Thankfully, you'll soon be able to pick up full-on silver or gunmetal models too.
      More importantly, the M9 sits in my hand with just the right amount of weight and gravitas. It's light without feeling chintzy; it screams "solid," maybe even a little more than the M8 did. No wonder HTC's brass has spent so much breath talking up that machined chassis. To hear them tell it, the metal's "jewelry-grade" finish resists scratches and crafting each M9 involves 70 steps and takes 300 minutes to complete. Similar attention has been paid to what wound up inside the phone: We're looking at one of Qualcomm's octa-core Snapdragon 810s (a bit of silicon that pairs a 2.0GHz quad-core processor with another 1.5GHz quad-core unit), 3GB of DDR4 RAM, 32GB of storage and support for super-fast LTE Cat 9 data speeds where they're available. All of that together is enough to make you wonder how well the company can produce these things at scale, but the effect is mostly wonderful.

      Yep, that's right: "mostly." The biggest physical offender is hard to miss: The gold edge that runs around the M9's sides terminates in a pronounced ridge that feels completely out of place. Some will mind it less than others -- it does make the M9's body feel less slippery than the M8's -- but a colleague summed up my feelings best when he said it was like having the edge of a butter knife pressed into your palm. Possible butterfinger moments aside, the beauty of the M8's curves was that it made the physicality of the phone sort of fade into the background. Not so this time. At least that edge won't catch on your pockets when you whip your phone out.

      All told, it'd be easy to snipe at HTC for playing it too safe this year. I had to fight the temptation to do so myself. Like it or not, HTC's design chiefs have a clear sense of what they want their flagships to look and feel like and they seem more than happy to chip away in a single direction year after year. That's just great for their sense of artistry, but we'll see if people actually flock to a phone that doesn't look like a dramatic improvement over the ones that came before.

      Display and sound

      While rivals like Samsung and LG have flung their arms open to embrace Quad HD screens, HTC seems more than happy to buck the trend. Need evidence? Look no further than the M9's face -- the flagship comes loaded with a 5-inch Super LCD 3 display running at 1080p, putting it well behind the competition when it comes to sheer pixel density. Thing is, that's far more of a disadvantage on paper than in practice. After all, you'd be hard-pressed to pick out an individual pixel on the M9's display, and viewing angles are still first-rate here. What's more curious than HTC's resolution decision is just how different it is from the panel placed in the M8. Seriously.

      The M9's LCD is altogether much cooler than the M8's, which makes for crisper, more neutral whites at the expense of slightly less impactful blacks. I spend more time than I'd like to admit poking around on Instagram every day, but the difference couldn't have been any clearer than there -- colors were much punchier on the M8's screen, while the flower, puppy, graffiti and food pictures Instagram is notorious for came across as less saturated and, dare I say, neutered on the M9. Your mileage may vary (I've always preferred the slight oversaturation of AMOLED screens), but a certain dose of pop that made some photos come alive on last year's model is gone here, and I'm frankly bummed because of it.
      If there's one thing HTC knows, though, it's how to shoehorn a pair of speakers into a smartphone. BoomSound is back for a third year running and the dual-speaker setup still mostly sets a high bar for the rest of the industry's high-end wares. Yep, there's that pesky "mostly" again. I've run both the M8 and the M9 through my usual slew of test tracks, ranging from poppy ethereal stuff like Mika's The Origin Of Love album to Sambomaster's furious Japanese rock, and once again found that the M8 usually did a better job of reproducing classic tunes than its successor. Most times, the M8 was a touch louder and shined a little more light on the primary vocal track in the mix; meanwhile, the M9 projected a soundscape that drew me in a little more thanks to cleaner channel separation, but seemed softer in comparison.

      That doesn't mean the M9 is necessarily worse, just that it seems to be tuned a little differently. HTC has Dolby Audio running in the background to help give those speakers some more oomph, and I can't help but wonder if that extra software isn't to blame -- too bad there's no way to turn it off. If you're feeling really picky, you can toggle between Music and Theater modes in the settings, but I honestly couldn't make out the difference either way.

      Software

      Remember the old, overwrought days of Sense? With that gigantic weather/clock widget and HTC's insistence that basically every bit of Android had to be customized to within an inch of its life? Yeah, so do I. Those were rough times. HTC's done a great job of dialing back its influence on Android over the past few generations, and we're now left with a version of Sense that's both smarter and great at getting out of your way when you want it to. If you've spent any time at all with the M8, you'll feel right at home here -- just about all of the software features that made it what it was are back on top of Android 5.0.2, along with a few smart new bits that strive to do more than they actually can.

      Camera

      Here's where things get a little tricky. HTC spent the better part of 2014 arguing that yes, UltraPixels were the future of mobile photography and talking up situations where that bigger pixel size is a plus. With the M9, though, that message is even more muddled. Sure, there's an UltraPixel camera up front (more on that a little later), but the primary shooter 'round the back is a 20-megapixel affair and it didn't leave much of an impression the first time I used it. Actually, scratch that. It did leave an impression, just not a very good one. Due to some sketchy pre-production software, the M9's early photos took on a peculiar greenish cast and generally looked worse than what the M8's year-old UltraPixel camera came up with in the same situations. Thankfully, most of those issues have been killed off with a patch, and we're now left with a primary camera that doesn't make me want to cry.
      GALLERY|23 PHOTOS

      HTC One M9 camera samples

      In bright, consistent light, the M9 fires off detailed photos with nicely reproduced colors -- they can be a little washed out compared to the M8, though, and the cooler screen on the M9 doesn't help them look any better. Here's the rub: You'd expect this thing to be uniformly better than the UltraPixel shooter HTC's been pushing, but that's just not always the case. I'm not just talking about low-light situations where the UltraPixel camera truly shines, either. Sometimes the M9 comes through with crisper details; other times the M8 seems to do a better job. Sometimes the M9 has richer, more accurately exposed colors; sometimes it doesn't. You get where I'm going with this. It's such a mixed bag that I'm honestly surprised HTC gave in to the simplicity of advertising a camera based on its megapixel count at all. When the company dropped the news, I think we were all hoping the company's megapixel gamble would pay off in spades. Well, not so much. At least the UltraPixel selfie camera still works the way you'd expect. The lens is wide enough to capture most of your crew come Groufie time and, as usual, it excels in darker climes like bars and clubs (though you might come out looking a little pink for your liking).
      On the plus side, HTC's Camera app is still one of the more in-depth we've seen ship on a smartphone, and it's easy enough to dismiss gritty technical bits like exposure control, ISO and white balance if you'd rather not bother. Oh, a quick heads-up to all those serious mobile photographers -- the M9 technically supports shooting RAW photos, but good luck getting that to work without a little dedicated developer support. Swiping to the left and right still lets you hop among Panorama, Selfie and standard Photo modes, and they're actually labeled this time too! It's all about the little things sometimes. Delve deep enough into the settings and you'll discover that HTC has finally put together a phone that can shoot video in 4K, though it'll only record 6 minutes of super high-def footage in a go. Sadly, most of my test recordings suffered from the same washed-out look that the M9's photos had trouble with during most of my weeks testing.
      Speaking of the little things, HTC's full suite of image-editing tricks are back too, from mainstays like red-eye removal to body-horror playthings like Face Contour (seriously, run it on the same photo a few times and tell me you're not terrified). Feeling really festive? You can festoon your pictures with floating particles, be they snowflakes or cherry blossoms or shapes of your own choosing. I have no earthly idea why anyone would need this, but it's cute, so someone somewhere will surely have a blast with it. Too bad you can't save the resulting tableau as a GIF; it'll wind up being saved as a static JPEG or a video file. You'll have an easier time indulging your artsy side with the editor's new double exposure and Prismatic features, too. The former does pretty much what the name says (with occasionally freaky results like the shot above), but the latter takes a cue from apps like Fragment by letting you stick trippy polygons and line art on top of your photos. Trust me, it's cooler than it sounds.

      Performance and battery life

      HTC might not have been the first to out a Snapdragon 810-powered phone, but make no mistake: There's some seriously powerful silicon thrumming away inside the M9's metal frame. The surest sign of a strong performer is its ability to make you stop thinking about its performance altogether, and that's almost completely the case here. I've spent the better part of two weeks basically treating this thing like crap -- furiously firing up and cycling through apps, wiling away hours crashing into walls in Asphalt 8, watching high-res videos until I was bored stupid -- and I haven't yet found a scenario where the M9's combination of lightweight software and speedy hardware let me down.

      Now about that elephant in the room. Yes, the M9 can get almost uncomfortably warm if you make it a point to push it hard -- I noticed it mostly during my repeated benchmark testing, which most average users will never, ever have to worry about. The M9's all-metal chassis still gets warm during more normal hardware-intensive tasks like bashing zombies in the face in Dead Trigger 2, but considerably less so than during benchmarks and never to the point where I was worried about hurting myself. By now, it's more than clear that the 810 isn't a particularly cool customer, and HTC gets some props for trying to mitigate the issue before the M9's official launch. That said, the company's approach to thermal throttling seems to have had an effect on the numbers the phone put up -- the One M9 and the G Flex2 were just about neck and neck throughout the whole process, save for a few tests where the M9 scored consistently lower.
      HTC ONE M9LG G FLEX2SAMSUNG GALAXY NOTE EDGEIPHONE 6 PLUS
      AndEBench Pro7,4047,1678,886N/A
      Vellamo 3.02,8744,6841,882N/A
      3DMark IS Unlimited21,40922,20719,91217,902
      SunSpider 1.0.2 (ms)706667788388
      GFXBench 3.0 1080p Manhattan Offscreen (fps)222118.418.2
      CF-Bench53,57968,42640,143N/A
      SunSpider: Lower scores are better.
      You won't be left wanting for horsepower, but the 2,840mAh battery was more of a mixed bag. In the standard Engadget rundown test (with a video set to loop endlessly while the screen's set to 50 percent brightness), the M9 stuck around for eight hours and 19 minutes -- a decent increase over the original One M7, but far short of the 11-plus hours we squeezed out of the M8 last year and the 10-plus hours the G Flex2 put up. That seems abnormally low, especially considering that the M9 did just fine when it came to average daily use: It regularly hung around for 13 to 14 hours of continuous work use (including a few spells as a mobile hotspot during press events) without batting an eye. Using the thing judiciously could obviously pump up those numbers even more, as would firing up its Extreme Power Saving mode (though you'll lose access to all but the most crucial apps as a result).

      The competition

      I've been spending all this time with the international version of the One M9, and by the time you read this it'll have started trickling onto store shelves in a few far-flung markets. All four major US wireless carriers have pledged to carry it (no word on price yet, but the usual $650 sans contract/$200 with seems likely), so it won't be long before M9s will beall over the place. What else should you be looking at? We're starting to see the first batch of Samsung Galaxy S6 and S6 edge reviews make the rounds, and while we haven't spent more than a half-hour with the things to date, there's no denying that they're going to be two of the M9's fiercest Android competitors this year. We're looking forward to seeing how the Snapdragon 810 in the M9 stacks up to Samsung's homespun silicon, but the M9 already seems to have a leg up on the S6 when it comes to eye candy. The S6 edge is a completely different story -- I still maintain it's the best-looking phone Samsung has ever made -- but you're going to pay a hefty premium for a phone that's functionally identical to the S6.

      If you need a high-powered competitor right now, there's always the G Flex2. LG beat HTC to the silicon-studded punch by bringing the Snapdragon 810-powered device to Sprint earlier this month (it'll hit AT&T soon, too) and it's strikingly pretty to boot. You'll miss out on Sense's occasional thoughtfulness and a rock-sturdy body, but LG's light touch with Android 5.0 and the sheer "wow" factor of a curvy phone just might be worth it for you. HTC's older One M8 is still no slouch either, and the punchier display, plus some slightly louder BoomSound speakers, might make it a contender for another year if you're persnickety about your media and don't absolutely need the latest and greatest.

      Wrap-up

      It might sound maudlin, but I really wanted to love the One M9 as much as I did the One M7. This seemed like the year HTC would nail it again. They came close! I'm still surprised that it's Sense that I'm most impressed with. BlinkFeed is a first-rate time sink, and theming is a lovely, awfully personal way to kill a few minutes and make your M9 really feel like yours. Sure, the app suggestions are so bad they're almost great for a laugh, but I can ditch them whenever I feel like it. Alas, the M9 is let down by a camera that isn't as good as it should be, strangely tuned BoomSound speakers and the occasional questionable design decision. And yet, despite those quirks, the M9 is still a very, very good phone. It's an utter powerhouse even with thermal throttling in the mix and the now-traditional One aesthetic is as attractive as it's ever been (strange metallic edge aside). That doesn't change the fact that it's still the biggest question mark of the One trio to date, and now I -- along with others, surely -- are left wondering where HTC goes next.
      CONS
      • Main camera is lackluster
      • Screen isn't as vivid as last year's model
      • BoomSound speakers lack some oomph
      • Battery life is hit-or-miss